Drum Mixing - Toms
All right, I'm gonna have to do some individual work on these toms too. (drums beating) Find a different spot. (drums beating) Oh, look at that. (drums beating) I gotta sort that low end out. (drums beating) It's getting there but it sounds a little clicky still. I'm gonna fix that. Try a different EQ. (drums beating) It's crazy, the low end in this room. (drums beating) That doesn't sound right. (drums beating) Probably gonna put a compressor or something on here to control those volume peaks a little bit. (drums beating) That smoothed it out nicely. (drums beating) Now, a lot of this is just initial, like, once I have other instruments in, it's gonna make a huge difference, and I will definitely go back and tweak. (drums beating) I guess the drums sound better on the Trident. Check that out. The toms still need a little something, a little bit of love, that maybe only harmonics can add. (drums beating) That helped. I was originally just using Virtual Channel on the AUXs and stuff, bu...
t sometimes it's helpful to just put it in more places. It's a great, great plug-in. (drums beating) See, the reason that I played it from this far back was so I could hear the toms in a little bit more context, because when you just keep toms on a loop, and think it's on a loop, you start to lose your mind a little bit. I knew that I wanted the toms to poke through, but at the same time, I wanted them to be smoother. Sometimes EQ is not the answer for that. Sometimes it's harmonics and dynamic control. That's what I've been experimenting with a few different things. Virtual Channel is really good. Something is missing and I'll find out what that is. But, again, you wanna hear what the toms sound like coming in out of nowhere, and see if you dig 'em. Don't let yourself go down the rabbit hole of just listening on a loop or in solo. (drums beating) I'm going to also control the dynamics of the toms themselves a little more, not just the bus, 'cause I feel like they need it. A little too uneven for my tastes. This isn't the Finality I wanna use. This is a cool plug-in by JST. I actually like the lite version a lot. I'm going to figure out where in the chain this makes sense, but I'll start with this. (drums beating) Cool, that's starting to sound cooler. I feel like I need to lengthen the toms a little bit. I'm gonna do that via Parallel Compression. Let me just make sure that I don't make the same mistake that I made before. I have to set up a send. Let's see. I'm gonna try to do something. (drums beating) Cool. (drums beating) Nope. (drums beating) Almost there. Oh, here we go. (drums beating) I'm just making the parallel longer to make the toms sound a little smoother. (drums beating) Never hurts to add a little bit of this into your life. (drums beating) That tom parallel track is way loud. (drums beating) Cool. It's coming along. See what the parallel compression for the drums is up to. Controlling the levels, especially of the toms, going out to that parallel compressor for the entire drum bus.