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Talking To Your Developer Early In The Figma Design Process

Lesson 107 from: Figma UI UX Design Essentials

Daniel Walter Scott

Talking To Your Developer Early In The Figma Design Process

Lesson 107 from: Figma UI UX Design Essentials

Daniel Walter Scott

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Lesson Info

107. Talking To Your Developer Early In The Figma Design Process

<b>In this lesson we will discuss how you should talk to your developer early in the Figma design process.</b>

Lessons

Class Trailer
1

Introduction to Figma Essentials

02:53
2

Getting Started with Figma Training

03:06
3

What Is Figma For & Does It Do The Coding?

03:46
4

What's The Difference Between UI And UX In Figma

05:22
5

What We Are Making In This Figma Course

09:18
6

Class Project 01 - Create Your Own Brief

04:01
7

What is Lo Fi Wireframe vs High Fidelity in Figma?

02:34
8

Creating Our Design File & Introducing Frames In Figma

08:29
9

The Basics Of Type & Fonts In Figma

10:51
10

Rectangles, Circles, Buttons And Rounded Corners In Figma

06:50
11

How To Use Color In Figma

05:45
12

Strokes Plus Updating Color Defaults In Figma

09:28
13

Object Editing And How To Escape In Figma

01:47
14

Scale vs Selection Tool in Figma

02:39
15

Frames vs Groups in Figma

09:24
16

Class Project 02 - Wireframe

03:00
17

Where To Get Free Icons For Figma

09:10
18

Matching The Stroke Of Our Icons

05:16
19

How To Use Plugins In Figma For Icons

04:31
20

Class Project 03 - Icons

03:48
21

How to Use Pages in Figma

08:31
22

How to Prototype in Figma

10:46
23

Prototype Animation and Easing In Figma

10:53
24

Testing On Your Phone with Figma Mirror

05:40
25

Class Project 04 - Testing On Your Phone

03:51
26

What is Smart Animation & Delays in Figma?

08:44
27

Class Project 05 - My First Animation

02:01
28

Sharing & Commenting on a Figma File with Stakeholders

07:10
29

Sharing & Editing With Other Ux Designers In Figma

06:58
30

How I Get Inspiration For Ux Projects

06:39
31

How To Create A Mood Board In Figma

05:33
32

Class Project 06 - Moodboard

01:26
33

How to Work with Columns & Grids in Figma

13:54
34

Tips, Tricks, Preferences, and Weirdness in Figma

07:21
35

Color Inspiration & The Eyedropper In Figma

06:34
36

How To Create A Color Palette In Figma

09:02
37

How to Make Gradients in Figma

07:09
38

How to Create & Use Color Styles in Figma

08:01
39

Class Project 07 - Colors & Columns

04:00
40

Fonts on Desktop vs in Browser in Figma

01:30
41

What Fonts Can I Use? Plus Font Pairing In Figma

06:01
42

What Common Font Sizes Should I Choose In Web Design?

11:30
43

How to Make Character Styles in Figma

06:36
44

Lorem Ipsum & Placeholder Text In Figma

04:28
45

Useful Things To Know About Text In Figma

09:35
46

How To Fix Missing Fonts In Figma

02:42
47

Class Project 08 - Text

05:19
48

Drawing Tips And Tricks In Figma

09:38
49

Squircle Buttons with ios Rounded Courses In Figma

02:48
50

Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma

07:25
51

What Is The Difference? Union vs Flatten In Figma

03:36
52

Class Project 09 - Making Stuff

03:29
53

Smart Selection & Tidy Up in Figma

08:40
54

Do I Need To Know Illustrator With Figma?

04:15
55

Tips & Tricks For Using Images In Figma

06:11
56

Masking & Cropping Images In Figma

09:12
57

Free Images & Plugins For Figma

02:31
58

Do You Need Photoshop For Ux Design In Figma?

10:40
59

Class Project 10 - Images

01:17
60

What Is Autolayout & Expanding Buttons In Figma?

10:27
61

Class Project 11 - Buttons

01:15
62

Auto Layout For Spacing

05:47
63

How To Use Constraints In Figma

08:22
64

Combining Nested Frames Auto Layout & Constraints in Figma

11:54
65

Adding Text Box Autoheight to Autolayout in Figma

08:27
66

Class Project 12 - Responsive Design

02:19
67

Nice Drop Shadow & Inner Drop Shadow Effects In Figma

05:56
68

Blur Layer, Background Blur & Image Blur in Figma

05:57
69

How to Make Neumorphic UI buttons in Figma

07:37
70

Class Project 13 - Effects

01:53
71

How To Save Locally & Save History In Figma

05:42
72

What are Components in Figma?

06:19
73

Updating, Changing & Resetting Your Components

07:47
74

You Can’t Kill Main Components In Figma

07:22
75

Where Should You Keep Your Main Components In Figma

05:02
76

Intro To The Forward Slash / Naming Convention In Figma

08:55
77

Class Project 14 - Components

00:44
78

How To Make Component Variants In Figma

06:41
79

Another Way To Make Variables In Figma

06:14
80

How to Make a Multi Dimensional Variant in Figma

11:13
81

Class Project 15 - Variants

01:41
82

How To Make A Form Using Variants In Figma

12:52
83

Class Project 16 - Form

01:27
84

Putting It All Together In A Desktop Example

19:44
85

How To Add A Popup Overlay Modal In Figma

03:03
86

How To Make & Prototype A Tool Tip In Figma

07:26
87

What are Flows in Figma?

05:39
88

Slide In Mobile Nav Menu Overlay In Figma

03:55
89

Class Project 17 - Prototyping

01:10
90

How To Pin Navigation To The Top In Figma

10:17
91

How To Make A Horizontal Scrolling Swipe In Figma

06:36
92

Automatic Scroll Down The Page To Anchor Point In Figma

04:50
93

What are Teams vs Projects vs Files in Figma?

05:18
94

How Do You Use Team Libraries In Figma

11:03
95

The Difference Between Animation & Micro Interactions

02:55
96

Animation With Custom Easing In Figma

25:36
97

Class Project 18 - My Second Animation

01:54
98

How To Make Animated Transitions In Figma

12:34
99

Class Project 19 - Page Transition

01:31
100

Micro Interactions Using Interactive Components In Figma

05:54
101

Micro Interaction Toggle Switch In Figma

04:23
102

Micro Interaction Burger Menu Turned Into A Cross In Figma

04:23
103

Class Project 20 - Micro Interaction

01:35
104

How To Change The Thumbnail For Figma Files

04:10
105

How To Export Images Out Of Figma

07:40
106

How To Share Your Document With Clients & Stakeholders

07:09
107

Talking To Your Developer Early In The Figma Design Process

03:55
108

Sharing Figma With Developers & Engineers Handoff

06:07
109

What Are The Next Level Handoffs Aka Design Systems

03:18
110

Class Project 21 - Finish your design

04:57
111

What Next?

06:08

Lesson Info

Talking To Your Developer Early In The Figma Design Process

Hi, everyone. I thought I'd jump outside of the screen. We'll do this live and working with your developer. There's no like official way of working with a developer, some sort of like official handoff process. OK? Basically what ends up happening is it would depend on the developer and your relationship with them. Like the goal and where it is all amazing is where you have got the developer in earlier in the process. OK. Surprising anybody with a finished design is no fun. The developer will feel resentment. It's probably too strong a word but like they've had no input. So OK, this, this design has given me this thing to build and I'm gonna go build it because they said I had to like what you want is for them to be part of the wire frames, to give you advice, part of the kind of 1st, 1st few frames that you do to give you advice so that there's not just buy in, but they feel like they're part of the process. And so that especially when you're new, getting feedback earlier on just means...

you're not going to design yourself into a disaster. So many times have I got like, just like the language can be really simple. It doesn't have to be official meetings. It can be like, hey, uh Sandy, would you mind? Uh you know, can I quickly show you my wire frames? Just this is where I'm thinking of going with the project. Just want your feedback, you know, would you mind giving me five minutes? OK. Or, hey, there's the first few frames. What do you think? Because there's so many jobs where I have assumed something was too hard to do. So, not done it. Only to find out in that first conversation. They're like, oh, I was gonna do that, but I think we'll push that to phase two because it seems like hard work. What do you think? And they're like, no, we've, we've got that other thing that's very similar. Um We've already built that, you know, that sort of framework's already built for this other thing. We just put that in there and I'll change it and you're like, hey, I'm not a um engineer or developer. So there are just lots of things where I think are really hard, but it turns out they aren't and the opposite. OK? There's things I'm designing and it's kind of like a core piece of the thing that I want. Like, it might be just like a value add. I'm like, oh, this would be awesome. And then you talk to the developer early on and they're like that is gonna take double the project time or add all this extra complexity. Do you really need it? And when it's early, you're like, no, you're just like we'll do that in phase two. Phase two is a good way to say we'll do this later, but probably never um you know, to shuffle along so we can get this project done and that all happens in that first kind of dialogue. So yes, there's a handoff process when it's all signed off. But that should not be the first time your uh developer should be seeing your project. So work in the open, ask them to comment, get them involved and find out why and how they like to work. You know, what kinds of things they want to see at the handoff so that you're not gonna like, I hope they like it and sending, sending an email off with all your links and images and they're gonna all want something, they're gonna wanna see mockups, prototypes and a bunch of images. Probably they'll use your mockups to work out spacing and padding and those sorts of things. And if it's a new job, OK? But they won't be using your rectangles, OK? They'll just be looking at the spacing and um yeah, rebuilding everything mostly in code, OK? Except for things like images. So yeah, there are some consistencies between the handoff. We'll do a little bit more in a second, but talk to your developer and find out who they are, be, be proactive. Don't just wait till like um engineering department. Go. Do it ask your, you might be have a, you know, you might have a, a product lead or a product manager or you might be working on your own and gonna outsource it or maybe the client's gonna do that for you. Find out who it is, talk to them, make the developer your friend. If you are the developer, it makes things easier. But um all that is how to work with your developer. Let's jump in and I'll show you some more tactile things we can do in fig.

Class Materials

Bonus Materials

BYOL_Figma_Cheatsheet.pdf
Exercise_Files_-_Figma_Essentials.zip

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