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Animating Our 3D Scene

Lesson 55 from: Adobe After Effects Fundamentals

Philip Ebiner

Animating Our 3D Scene

Lesson 55 from: Adobe After Effects Fundamentals

Philip Ebiner

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Lesson Info

55. Animating Our 3D Scene

Lessons

Class Trailer

Chapter 1: Introduction

1

Class Updates & My Favorite CC 2020 Updates

06:22

Chapter 2: After Effects Basics

2

Understand the After Effects Workspace

05:39
3

Starting a New Composition

08:15
4

CC 2018 Update - Starting a New Composition from Footage

01:55
5

Adding Media to Your Project and the Timeline

05:08
6

Using the Basic After Effects Tools

10:20
7

Create a Perfect Circle, Alignment, and Shape Colors

03:04
8

Working in the Timeline

10:59
9

Layer Properties

08:57
10

Quiz: After Effects Basics

Chapter 3: Animating with Keyframes

11

Animating in After Effects

07:35
12

Position, Scale, and Rotation Animations

05:17
13

Tips to Make Your Animations Look More Nautral

04:21
14

Using the Graph Editor

05:32
15

Challenge - Bouncing Ball

01:01
16

Solution - Bouncing Ball

13:00
17

Quiz: Animating with Keyframes

Chapter 4: Shapes and Solid Layers

18

Working with Solid Layers and the Ken Burns Effects

07:07
19

Working with Shape Layers, Strokes, and Paths

06:24
20

Adding Layer Styles like Drop Shadow, Bevel, and Gradients

03:44
21

Shape Effects - Trim Path Animations, Wiggle, and Zig Zag

05:54
22

Quiz: Shapes and Solid Layers

Chapter 5: Important After Effects Skills

23

Track Matte Animations - Make Layers Appear and Disappear

08:37
24

Using Pre-Compositions to Group Layers

05:34
25

Easily Reverse Complicated Animations

02:14
26

Playing with Time

05:54
27

Blend Modes

06:05
28

Stabilize Shaky Footage

04:04
29

CC 2018 Update - Previewing and Favoriting Fonts

00:46
30

CC 2019 Update - Responsive Design Time

03:36
31

CC 2019 Content Aware Fill

03:55
32

CC 2019 Create Motion Graphic Templates

08:37
33

Quiz: Important After Effects Skills

Chapter 6: Motion Graphics Projects

34

Intro to Motion Graphics Projects

00:53
35

Clean Lower Third

09:22
36

Logo Reveal Animation Bumper

13:25
37

Colorful Transition

16:59
38

Text with Mask Path Animation

10:05
39

Text Bubble Animation

13:39
40

Weather App 1

16:41
41

Weather App 2

08:21
42

Weather App 3

06:59
43

Quiz: Motion Graphics Projects

Chapter 7: Flat Animation Challenge

44

Flat Animation Challenge

02:47
45

Phil Designs his Flat Animation Scene

01:23
46

Animating Fireworks with the Repeater Effect

15:02

Chapter 8: Flat Animation Challenge

47

Removing Green Screen Background

06:46
48

Adding a Background that Matches the Foreground

07:55
49

Adding Motion to a Still Image with the Puppet Tool

06:26
50

Adding Movement with the Ripple Effect

06:07
51

Quiz: Flat Animation Challenge

Chapter 9: Green Screen (Chromakeying)

52

Intro to 3D

10:04
53

Swinging 3D Text Animation

12:11
54

Build Out Your 3D Composition

05:47
55

Animating Our 3D Scene

07:38
56

Create Stars in After Effects

05:11
57

Quiz: Green Screen (Chromakeying)

Chapter 10: 3D Animations and the Camera Tool

58

Using the Rotoscope Tool

06:55
59

Cleaning Up Your Edges

07:21
60

Finishing Our Rotobrush Animation

07:33
61

Quiz: 3D Animations and the Camera Tool

Chapter 11: Rotoscoping

62

Easy Screen Replacement with Masks

09:56
63

Replacing a Screen Version 2

13:49
64

Screen Replacement with Mocha

07:13
65

CC 2019 Update - Native Mocha AE Plugin

05:08
66

Quiz: Rotoscoping

Chapter 12: Screen Replacements

67

Using the Puppet Pin Tool

04:33
68

Animating Your Puppet Pins

03:04
69

Animated Blinking Eyes

08:21
70

Adding Perspective with Animated Clouds

07:10
71

CC 2018 Update - Advanced Puppet Pin Tool

02:08
72

Quiz: Screen Replacements

Chapter 13: Puppet Tool Animations

73

Applying Text Animation Presets

05:59
74

Create a Page Turn Effect with CC Page Turn

10:05
75

Radial and Linear Wipes

03:20
76

Color Correction in After Effects

03:33
77

CC 2019 Update - Selective Color Adjustments

03:25
78

Quiz: Puppet Tool Animations

Chapter 14: Motion Tracking

79

Motion Tracking Basics

09:51
80

Tracking Text and Visual Effects to Video Clip

06:21
81

Tracking Rotation and Scale

11:33
82

Adding Details to Our Text

04:04
83

Quiz: Motion Tracking

Chapter 15: Character Animations

84

Intro to Character Animations

01:31
85

Design Your Character

14:32
86

Rigging Your Character

02:50
87

Animating Our Character

09:55
88

Adding the Animated Background

09:12
89

Adding Details to Character Movement

06:46
90

Adding the Paper Cut Out Look

05:29
91

Quiz: Character Animations

Chapter 16: Exporting from After Effects

92

Exporting an H264 File from After Effects

07:03
93

Exporting from After Effects with a Transparent Background

04:03
94

Exporting from After Effects through Adobe Media Encoder

04:40
95

CC 2018 Update - Exporting an Animated GIF from Adobe Media Encoder

02:14
96

Create an Animated GIF from After Effects CC 2017

07:03

Chapter 17: After Effects Workflow & Tips

97

Audio Tips for After Effects

02:19
98

Working with Premiere Pro

05:54
99

Quiz: After Effects Workflow & Tips

Chapter 18: Expressions

100

Expressions Basics

07:24
101

Animate a Flickering Light with Expressions

17:35
102

Quiz: Expressions

Chapter 19: Conclusion

103

Conclusion

00:44

Final Quiz

104

Final Quiz

Lesson Info

Animating Our 3D Scene

Now to animate our three D. Scene you noticed earlier that the camera tool has transformed properties so we can animate these different properties. But there's a better way in an easier way to animate the camera and that's through a null object. Let me show you though just to explain why we're doing this. So I'm just going to create a quick new composition. Going to add some text. Hello? Let me also add a background. Perfect. We'll add our camera. Okay, So let's make sure that our hello text is three D. Perfect. So if I bring up our camera and say I want to just do sort of a position animation of the camera where we're panning across this. Hello text. Well you would think that if I just take the X axis position of the camera and drag it to the left or right we would just get that sort of subtle pan. But you'll notice that when I do that it doesn't look like it's panning, it does this sort of weird sort of rotation and it's not a direct sort of pan across. We want to use a null object. ...

So if we go up to layer new null object, just like we did before with the three D. Animated text. Now let's parent the camera to the null object and turn three D. on for the null object. Now if we bring up the position for the no object you can see that if I adjust the position the X axis position we are. Now actually just panning across there's other sort of intricacies for why we use null objects for cameras. But basically it's just because it's easier to animate and it's just a little bit more intuitive than using the properties within your camera itself. Plus I like being able to sort of undo things quickly so if I want to go back I can always just delete arnold object and get back to where we're started. So in our space scene let me add a null object layer, New no object. I'll rename this camera control And then three D enable it and parent the camera to the camera control. So remember what we did before. So with the camera, if I just do a position animation, it's not really panning, it's kind of rotating which might work well for some animations. But if I just want to do sort of a pan across, I want to use our camera control, no object. See so this is a pan across and you can see this is in three D. Space. Now, you know, the objects sort of are layered and then depending on where the camera is, you see the different objects behind Pretty cool, you can create some cool animations that way but we want this sort of zoom in and zoom out effect. So what we're going to do is take the Z space and really Dragon actually let's set a key frame for this point right here and we'll move that to the very end and then we'll zoom in. So taking the last Z. Space, I'm holding the shift button down to speed up are zooming until right about there in front of the sun, something like this. So if I play through this, we get this kind of cool space scene and maybe what we want to do is add some animation to the asteroid. Maybe we won't, we want the asteroid coming across the frame. So let's take our asteroid, let's add some rotation first. And this is just gonna be Z rotation because X rotation will look kind of funny since it's like a flat object, maybe a little subtle X. Or Y rotation. But with Z rotation let's just set it right there, put that at the start and then we'll rotate it counterclockwise, something like that. Put that at the very end, just so it's rotating throughout the whole thing. And we want this asteroid flying across the frame so bringing up the position, let's actually take art X axis position, drag it to the right and now let's go so our cameras moving and maybe we can see, okay, so at this point it's flying in and then at this point we want to cross the sun already so we will drag to the left and we're gonna drag it even further because we're going to drag this key frame to the right all the way so we want to actually make it even further, something like that. So now when we drag the key frame all the way to the right, what happens is it goes across the frame spinning, it's still spinning, still moving because we don't want it to just stop in the middle of space while the camera is moving backwards. Now let's play through this, that's looking pretty cool. The one thing that I notice is that the moon, it takes a while for it to sort of come up after the asteroid flies across so I might want to move that a little bit backwards in space. So what I can do is just bring up the position. So around here we can take our moon set the Z. space to around 7000 or so compared to what it was on the 5000. So now when we play it out, the moon comes a little bit earlier on. The other reason I like using a null object is if we want to add another subtle motion to the camera using the position. Well if we do that with the Noel object now we would have to redo all of these key frames because say I wanted to sort of rotate a little bit in between or move left to right. If I do that with the camera control. What happens is it just creates another key frame right here, which it sort of changes the whole animation, it goes to this key frame, then it goes to this key frame rather than having sort of a subtle camera turn or something like that throughout the whole composition. So now I can go under my camera tool and then I can change the position of it. So say we want to start here and move that to the start of our composition. But then throughout we want it to rotate to the right just a little bit, something like that. So now let's move that key frame to the end. So now it's sort of rotating away. If we want to go to an extreme what we can do is rotate until the sun is behind the moon. Which is actually pretty cool with that. You can kind of tell that these layers are more of just like these flat later layers. They're not really three D. Layers especially with the Earth at the end. To combat that, what we could do is just rotate the Earth so bring up the y rotation and rotate backwards just a little bit so that it looks flat to the camera. Now we have our basic animation and the next lesson I'll show you how to easily create a star field that's going to go behind all of these other layers

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Practice Files

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